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LookDev — Lighting States

Lighting States captures supported attributes from LookDev-created lights or all compatible scene lights, making complete lighting variations easy to save, compare and recall.

Full LookDev Lighting States screen with save, state comparison, blend, and update controls
Lighting States tab — the original LookDev application screen.

What the visible controls do

State name and Created Lights Only
Name the snapshot and decide whether the capture is limited to LookDev-created lights or uses the supported broader scene scope.
Save Current State and Refresh
Store the current lighting setup with an explicit name, then refresh the saved-state list.
State A and State B
Choose two saved looks to evaluate alternatives for the same scene without guessing which setup is active.
Apply A, Apply B, Toggle A/B
Recall either saved setup directly or switch between them while reviewing the differences.
Blend A ↔ B
Interpolates the supported intensity, Kelvin, and RGB values shown by the comparison workflow.
Apply, Update From Scene, Rename, Delete
Manage the selected saved state deliberately after it has been created.

Save and recall

Name a state, choose Created Lights or All Scene Lights, then use Save Current State. Saved states can be applied, updated from the scene, renamed or deleted.

A/B comparison

Assign State A and State B, apply either state, toggle between them, or blend supported intensity, Kelvin and RGB color values with the comparison slider.

States currently live in the LookDev configuration. Keep this limitation in mind when moving a Maya scene to another workstation.