Maya · Premiere Pro · After Effects

Tools Built
for Artists

Premiere Pro timeline recovery and HDRI lighting tools for Maya.

Recover the edit behind Dynamic Link

Timeline Memory helps restore recoverable Premiere Pro clips and cuts after an After Effects Dynamic Link replacement.

Timeline Memory cover showing a Dynamic Link composition before recovery and restored Premiere Pro clips after recovery

Attempt recovery without a Snapshot

Use Restore with an existing AE Link even if you did not create a Snapshot before replacement. Review any recovered edit in Premiere Pro before using it.

No prior snapshot requiredA Snapshot helps, but is not required to attempt recovery.
Timeline Memory Dashboard showing Restore, Protect, and Review controls

Keep recovery versions available

Use Protect to save a Snapshot of selected Premiere Pro clips and cuts before replacing them with an After Effects composition.

Selected-edit referenceA Snapshot does not replace a full project backup.
Timeline Memory Snapshots view with saved recovery versions and restore scope controls

Compare before you restore

Use Review to compare a saved Snapshot with the current timeline. After Restore, check the recovery sequence in Premiere Pro before using the result.

Recovery-sequence safeguardRestore stops if a safe recovery sequence is unavailable.
Watch the walkthrough
Timeline Memory Compare interface for reviewing the current timeline against an active snapshot

Audit snapshot and recovery activity

History records snapshot and recovery operations with timestamps for later review.

Timeline Memory History view showing recorded snapshot and recovery actions

Control recovery scope

Adjust recovery and scan settings to suit your project before you start.

Works locallyProject files and media stay on your computer.
Try Timeline Memory Free View product details
Timeline Memory Recovery Settings showing recovery depth and restore-media controls
LookDev overview for HDRI lighting workflows in Autodesk Maya, using the real LookDev interface

Browse HDRIs and preview lighting

Search local HDRI libraries or browse Poly Haven, then evaluate environment lighting in the real-time preview before applying it to the Maya scene.

Preview before applicationInspect lighting without changing the Maya scene.
Open Environment docs
LookDev Environment tab with HDRI library, search controls, and realtime lighting preview

Build V-Ray lights from geometry

Create V-Ray lights from selected geometry with source alignment, light type, and placement controls.

Open Create Lights docs
LookDev Create Lights tab for creating V-Ray lights from selected geometry

Generate lights from scene geometry

Scan scene geometry for light sources, review the detected objects, and generate V-Ray lights for the chosen scope.

Open Automation docs
LookDev Automation tab for scanning source meshes and generating lights

Prepare turntables and presentation rigs

Create and update turntable rigs, manage presentation cameras, and adjust rotation and framing in the Maya scene.

Open Production docs
LookDev Production tab with turntable, camera, and rig controls

Manage lights already in the scene

Inspect LookDev-created and compatible scene lights, adopt existing lights, and edit supported attributes by light type.

Open Light Settings docs
LookDev Light Settings tab for managing created and scene lights

Save, compare, and switch lighting states

Save a named lighting snapshot, compare State A and State B, and apply the chosen setup when reviewing alternatives for the same Maya scene.

Open Lighting States docs
Scene-specific statesState A/B compares lighting setups in the current Maya scene.
Try LookDev Free View product details
LookDev Lighting States tab for saving and comparing look development states

Guides

Open Documentation →